原文地址:http://blog.csdn.net/ycl295644/article/details/46816699
鼠标的双击 复制代码
1 2 3 4 5 | function OnGUI(){ if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){ print("double click"); } } |
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 | private var b = false; function OnGUI(){ if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){ if(b){ print("double click " + transform.name); } } } function OnMouseEnter(){ b = true; } function OnMouseExit(){ b =false; } |
移动设备上触屏的双击
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1 2 3 4 5 6 7 8 9 10 11 | private var t1:double; private var t2:double; function Update(){ if(Input.GetMouseButtonDown(0)){ t2 = Time.realtimeSinceStartup; if(t2 - t1 < 0.2){ print("double click"); } t1 = t2; } } |
同样,移动端点击某一确定物体的双击事件
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | private var t1:double; private var t2:double; public var cam:Camera; function Update(){ if(Input.GetMouseButtonDown(0)){ var ray:Ray = cam.ScreenPointToRay(Input.mousePosition); var hit:RaycastHit; if(Physics.Raycast(ray,hit)){ if(hit.transform.name == gameObject.transform.name){ t2 = Time.realtimeSinceStartup; if(t2 - t1 < 0.2){ print("double click " + transform.name); } t1 = t2; } } } } |
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | private var t1:System.DateTime; private var t2:System.DateTime; public var cam:Camera; function Update(){ if(Input.GetMouseButtonDown(0)){ var ray:Ray = cam.ScreenPointToRay(Input.mousePosition); var hit:RaycastHit; if(Physics.Raycast(ray,hit)){ if(hit.transform.name == gameObject.transform.name){ t2 = System.DateTime.Now; if(t2 - t1 < System.TimeSpan(0,0,0,0,200)){ print("double click " + transform.name); } t1 = t2; } } } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | private var b = false; private var t = 0.0; function OnGUI(){ if(GUI.Button(Rect(10,10,80,50),"click me")){ t = Time.time; if(b){ print("it's doublic click"); b = false; }else{ b = true; } } } function FixedUpdate(){ if(t + 0.2 < Time.time){ b = false; } } |
转载:http://game.ceeger.com/forum/read.php?tid=19009&fid=2
鼠标的双击 复制代码
上面是双击屏幕的事件,假如想双击某个物体
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意思就是,当鼠标进入你想点击的物体后,双击才有效果,否则鼠标未进入物体,或者exit时,b = false,双击无效果。
移动设备上触屏的双击
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移动端GetMouseButtonDown是有效果的,所以这样利用t1,t2,记录两次单击的时间间隔,假如小于0.2s,则被判断为双击。
同样,移动端点击某一确定物体的双击事件
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对于上面t1和t2可以定义为System.DateTime类型,这样t2 = System.DateTime.Now;相减后用TimeSpan.如下:
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最后是,关于GUI的双击,原理都类似: 复制代码
1 2 3 4 5 | function OnGUI(){ if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){ print("double click"); } } |
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 | private var b = false; function OnGUI(){ if(Event.current.isMouse && Event.current.type == EventType.MouseDown && Event.current.clickCount == 2){ if(b){ print("double click " + transform.name); } } } function OnMouseEnter(){ b = true; } function OnMouseExit(){ b =false; } |
移动设备上触屏的双击
复制代码
1 2 3 4 5 6 7 8 9 10 11 | private var t1:double; private var t2:double; function Update(){ if(Input.GetMouseButtonDown(0)){ t2 = Time.realtimeSinceStartup; if(t2 - t1 < 0.2){ print("double click"); } t1 = t2; } } |
同样,移动端点击某一确定物体的双击事件
复制代码
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | private var t1:double; private var t2:double; public var cam:Camera; function Update(){ if(Input.GetMouseButtonDown(0)){ var ray:Ray = cam.ScreenPointToRay(Input.mousePosition); var hit:RaycastHit; if(Physics.Raycast(ray,hit)){ if(hit.transform.name == gameObject.transform.name){ t2 = Time.realtimeSinceStartup; if(t2 - t1 < 0.2){ print("double click " + transform.name); } t1 = t2; } } } } |
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | private var t1:System.DateTime; private var t2:System.DateTime; public var cam:Camera; function Update(){ if(Input.GetMouseButtonDown(0)){ var ray:Ray = cam.ScreenPointToRay(Input.mousePosition); var hit:RaycastHit; if(Physics.Raycast(ray,hit)){ if(hit.transform.name == gameObject.transform.name){ t2 = System.DateTime.Now; if(t2 - t1 < System.TimeSpan(0,0,0,0,200)){ print("double click " + transform.name); } t1 = t2; } } } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | private var b = false; private var t = 0.0; function OnGUI(){ if(GUI.Button(Rect(10,10,80,50),"click me")){ t = Time.time; if(b){ print("it's doublic click"); b = false; }else{ b = true; } } } function FixedUpdate(){ if(t + 0.2 < Time.time){ b = false; } } |
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